Please use this identifier to cite or link to this item: https://repositori.uma.ac.id/handle/123456789/16072
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dc.contributor.advisorSurbakti, Amanah-
dc.contributor.advisorMasganti-
dc.contributor.authorYusmiati-
dc.date.accessioned2021-12-23T09:44:37Z-
dc.date.available2021-12-23T09:44:37Z-
dc.date.issued2021-09-23-
dc.identifier.urihttps://repositori.uma.ac.id/handle/123456789/16072-
dc.description147 Halamanen_US
dc.description.abstractPenelitian ini bertujuan untuk Untuk mengetahui efektivitas dan perbedaan Permainan puzzle dan balok dalam meningkatkan keterampilan sosial emosional anakusia dini di PAUD Mbah Ceria Medan pada masa Pandemi Covid-19. Jenis penelitian ini adalah desain quasi eksperimen yang menggunakan pretest - posttest. Populasi penelitian adalah seluruh anak didik PAUD Mbah Ceria yang berjumlah 75 anak. Teknik pengambilan subyek penelitian menggunakan sampling purposive dengan jumlah subyek penelitian sebanyak 34 anak. Metode pengumpulan data menggunakan lembar checklist sosial emosional anak dengan skala yang digunakan adalah rating scale. Analisis data penelitian menunjukkan bahwa (1) Permainan Puzzle efektif dalam meningkatkan keterampilan sosial emosional anak usia dini di PAUD Mbah Ceria Medan pada masa Pandemi COVID – 19 dengan N – Gain Score 0,4709; sumbangan efektif X1 ke Y sebesar 47.1% (2) Permainan Balok efektif dalam meningkatkan keterampilan sosial emosional anak usia dini di PAUD Mbah Ceria Medan pada masa Pandemi COVID – 19 dengan N – Gain Score 0,4800; sumbangan efektif X2 ke Y sebesar 48.0% (3) Adanya perbedaan efektivitas Permainan Puzzle dan Balok dalam meningkatkan keterampilan sosial emosional anak usia dini di PAUD Mbah Ceria Medan pada masa Pandemi COVID – 19, dimana selisih N – Gain Score Puzzle dan Balok sebesar 0,0091. This study aims to determine the effectiveness and differences of puzzle and block games in improving the Social Emotional Skills of early childhood at PAUD Mbah Ceria Medan during the Covid-19 Pandemic. This type of research is a quasi-experimental design using pretest - posttest. The research population was all of Mbah Ceria's PAUD students, totaling 75 children. The technique of taking research subjects used purposive sampling with a total research subjects of 34 children. The data collection method used a child's social emotional checklist sheet with the scale used was the rating scale. Analysis of research data shows that (1) Puzzle games are effective in improving early childhood social emotional skills at PAUD Mbah Ceria Medan during the COVID-19 Pandemic with an N-Gain Score of 0.4709; the effective contribution of X1 to Y is 47.1% (2) The game of blocksare effective in improving early childhood social emotional skills at PAUD Mbah CeriaMedan during the COVID-19 Pandemic with an N – Gain Score of 0.4800; the effective contribution of X2 to Y is 48.0% (3) There is a difference in the effectiveness of Puzzle and Block Gamesin improving early childhood social emotional skills at PAUD Mbah CeriaMedan during the COVID-19 Pandemic, where the difference in the N - Gain Score of Puzzles and Blocks is 0.0091.en_US
dc.language.isoiden_US
dc.publisherUniversitas Medan Areaen_US
dc.relation.ispartofseriesNPM;191804062-
dc.subjectPermainan Puzzleen_US
dc.subjectPuzzle Gameen_US
dc.subjectPermainan Baloken_US
dc.subjectBlock Gamesen_US
dc.subjectSosial Emosionalen_US
dc.subjectEmotional Socialen_US
dc.titleEfektivitas Permainan Puzzle dan Balok dalam meningkatkan keterampilan Sosial Emosional Anak Usia Dini di PAUD Mbah Ceria Medan pada masa Pandemi COVID-19en_US
dc.title.alternativeThe Effectiveness of Puzzle and Block Games in Improving Early Childhood Social Emotional Skills at Mbah Ceria PAUD Medan during the COVID-19 Pandemicen_US
dc.typeThesisen_US
Appears in Collections:MT - Master of Psychology

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