Please use this identifier to cite or link to this item: https://repositori.uma.ac.id/handle/123456789/16674
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dc.contributor.authorSitanggang, Rachel O.S-
dc.date.accessioned2022-03-21T07:16:19Z-
dc.date.available2022-03-21T07:16:19Z-
dc.date.issued2015-
dc.identifier.urihttps://repositori.uma.ac.id/handle/123456789/16674-
dc.description54 Halamanen_US
dc.description.abstractKesimpulan dari penelitian dan di bagian akhir akan dijelaskan tentang saran-saran yang dapat berguna untuk penelitian yang akan datang dengan topik yang sama. 1. Frekuensi tingkat bermain game online dari 92 responden orang, didapatkan sebanyak 19 orang (14,1% infrequent gamer, 67 orang (66,3),regular gamer dan 6 orang (19,6%) frequent gamer. 2. Minat belajar siswa berdasarkan hasil penelitian keselurahan minat belajar siswa baik dari 92 siswa (100%). 3. Koefisien korelasi tata jenjang (rs) adalah 0,166 dari ouput diatas dapat diketahui besarnya probalitas adalah 0.113 lebih besar dari 0,05. 4. Ho ditolak dan H1 diterima dimana diketahui Bermain Game Online tidak berpengaruh signifikan terhadap Minat Belajar Siswa pada SMK Negeri 2 Medan. The conclusion of the research and at the end will be explained about suggestions that can be useful for future research on the same topic. 1. The frequency of playing online games from 92 respondents, obtained as many as 19 people (14.1% infrequent gamers, 67 people (66.3), regular gamers and 6 people (19.6%) frequent gamers. 2. Students' interest in learning based on the results of research, overall student interest in learning is good from 92 students (100%). 3. The level correlation coefficient (rs) is 0.166. From the output above, it can be seen that the magnitude of the probability is 0.113 which is greater than 0.05. 4. Ho is rejected and H1 is accepted where it is known that playing online games has no significant effect on student interest in learning at SMK Negeri 2 Medan.en_US
dc.language.isoiden_US
dc.publisherUniversitas Medan Areaen_US
dc.relation.ispartofseriesNPM;118530011-
dc.subjectbermain gameen_US
dc.subjectonline gameen_US
dc.subjectminat belajaren_US
dc.subjectplaying gameen_US
dc.subjectinterest to learnen_US
dc.titlePengaruh Game Online Terhadap Minat Belajar Remaja Siswa SMK Negeri 2 Medanen_US
dc.title.alternativeThe Influence of Online Games on Teenagers' Interest in Learning at SMK Negeri 2 Medanen_US
dc.typeThesisen_US
Appears in Collections:SP - Communication Science

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118530011 - Rachel O.S Sitanggang - Fulltext.pdfCover, Abstract, Chapter I, II, III, V, Bibliography419.95 kBAdobe PDFView/Open
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