Please use this identifier to cite or link to this item: https://repositori.uma.ac.id/handle/123456789/17828
Title: Hubungan Antara Kecanduan Game Online Dengan Perilaku Agresif Pada Remaja Di Mabar Hilir Kota Medan
Other Titles: The Relationship Between Online Game Addiction And Aggressive Behavior In Adolescents In Mabar Hilir, Medan City
Authors: Aulia, Sri
metadata.dc.contributor.advisor: Candra, Andy
Keywords: Kecanduan Game Online,;Online Gaming Addiction;Perilaku agresif;Aggressive Behavior
Issue Date: 5-Apr-2022
Publisher: Universitas Medan Area
Series/Report no.: NPM;168600197
Abstract: Penelitian ini menggunakan kuantitatif korelasional bertujuan untuk mengetahui hubungan antara kecanduan game online dengan perilaku agresif pada remaja di Mabar Hilir kota Medan. Agresi adalah perilaku menyakiti seseorang, baik secara fisik maupun psikologis. Salah satu faktor perilaku agresif adalah kecanduan game online. Kecanduan game online adalah ketidakmampuan mengontrol perilaku bermain game online yang menyebabkan masalah sosial dan masalah emosional bagi pelaku. Sampel dalam penelitian ini sebanyak 70 orang dengan menggunakan teknik sampling kuota berdasarkan kriteria: remaja yang bermain game online pertarungan, bermain selama minimal satu tahun, bermain game online minimal 3 jam perhari atau 20-25 jam seminggu. Pengambilan data menggunakan skala kecanduan game online dan perilaku agresif yang diuji menggunakan product moment. Berdasarkan hasil analisis diketahui bahwa Ada hubungan positif kecanduan game online dengan perilaku agresif, dimana rxy = 0,600 dengan signifikan p = 0,000 < 0,05. Artinya hipotesis ada hubungan positif kecanduan game online dengan perilaku agresif. Dengan asumsi semakin tinggi kecanduan game online maka perilaku agresif semakin tinggi, dan sebaliknya. Hipotesis diterima. Koefisien determinan (r2) dari hubungan antara variabel X dengan variabel Y sebesar r2 = 0,360, ini menunjukkan bahwa kecanduan game online berkontribusi terhadap perilaku agresif sebesar 36%. Masih terdapat 64% faktor lain yang mempengaruhi perilaku agresif. This study used quantitative correlational aimed to find out the relationship between online gaming addiction and aggressive behavior in adolescents in the lower reaches of medan cities. Aggression is the behavior of hurting a person, both physically and psychologically. One of the factors of aggressive behavior is addiction to online games. Online gaming addiction is the inability to control the behavior of playing online games that causes social problems and emotional problems for the perpetrator. The sample in this study was 70 people using quota sampling techniques based on criteria: adolescents who played fighting online games, played for at least one year, played online games at least 3 hours per day or 20-25 hours a week. Data capture uses a scale of online gaming addiction and aggressive behavior tested using product moments. Based on the results of the analysis it is known that there is a positive association of online gaming addiction with aggressive behavior, where rxy = 0.600 with a significant p = 0.000 < 0.05. This means that the hypothesis is that there is a positive relationship of online gaming addiction with aggressive behavior. Assuming the higher the addiction to online gaming then the aggressive behavior is higher, and vice versa. Hypothesis accepted. The determinant coefficient (r2) of the relationship between variable X and variable Y of r2 = 0.360, this indicates that online gaming addiction contributes to aggressive behavior by 36%. There are still 64% of other factors that influence aggressive behavior.
Description: 111 Halaman
URI: http://repository.uma.ac.id/handle/123456789/17828
Appears in Collections:SP - Psychology

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168600197 - Sri Aulia - Fulltext.pdfCover, Abstract, Chapter I, II, III, V, Bibliography1.73 MBAdobe PDFView/Open
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