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DC Field | Value | Language |
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dc.contributor.advisor | Budiman, Zuhdi | - |
dc.contributor.author | Fairina, Yunita | - |
dc.date.accessioned | 2023-10-25T04:25:36Z | - |
dc.date.available | 2023-10-25T04:25:36Z | - |
dc.date.issued | 2023-08-25 | - |
dc.identifier.uri | https://repositori.uma.ac.id/handle/123456789/21664 | - |
dc.description | 104 Halaman | en_US |
dc.description.abstract | Tujuan penelitian ini adalah untuk mengetahui bagaimana Hubungan antara Kecanduan game online dengan Relasi Sosial pada Remaja. Jenis penelitian adalah penelitian kuantitatif dengan pendekatan korelasional Populasi dalam penelitian di SMA BUDISATRYA KELAS XI IPA MEDAN yang berjumlah 67 siswa yang terdiri dari kelas a dan b, teknik sampling yang digunakan adalah sampling jenuh dengan menggunakan semua populasi, Dengan skala penelitian menggunakan Skala Likert Metode analisis data yang digunakan dalam penelitian ini yaitu korelasi Product moment dengan tujuan yakni ingin melihat apakah ada hubungan Kecanduan Game online dengan Relasi Sosial, Hasil korelasi dengan jumlah sampel 67 responden. Diketahui bahwa korelasi Relasi sosial dengan Kecanduan Game Online memiliki hubungan negatif -0.767 dengan signifikansi 0.000 < 0.05. Nilai -0.767 dikategorikan pada tingkat korelasi tinggi . Dengan begitu, dapat dilihat bahwa variabel Relasi sosial dengan Kecanduan Game Online memiliki korelasi negatif. Koefisiensi determinan (r2) dari hubungan antar variabel X (Relasi sosial) dengan variabel Y (Kecanduan Game Online) sebesar 0.588. Ini menunjukkan bahwa Relasi sosial berkontribusi terhadap Kecanduan Game Online sebesar 58.8%, sehingga tingginya kecanduan siswakan akan game online akan menurunkan relasi sosial mereka The purpose of this study was to find out hoW Correlation between online game addiction and social relations in adolescents. This type of research is quantitative research with a correlational approach. The population in the study was at SMA BUDISATRYA CLASS XI IPA MEDAN, totaling 67 students consisting of grades a and b, the Sample Random Sampling technique. The data analysis method used in this research is Product moment correlation with the aim of want to see if there is a Correlations between online game addiction and social relations, the results of the correlation with a sample of 67 respondents. It is known that the correlation of social relations with online game addiction has a negative Correlations of -0.767 with a significance of 0.000 <0.05. The value of - 0.767 is categorized at a high correlation level. Thus, it can be seen that the social relations variable with Online Game Addiction has a negative correlation. The determinant coefficient (r2) of the Correlation between variable X (social relations) and variable Y (Online Game Addiction) is 0.588. This shows that social relations contribute to Online Game Addiction by 58.8%, so high student addiction to online games will reduce their social relations | en_US |
dc.language.iso | id | en_US |
dc.publisher | Universitas Medan Area | en_US |
dc.relation.ispartofseries | NPM;188600303 | - |
dc.subject | Online Game Addiction | en_US |
dc.subject | Social Relations and Students | en_US |
dc.subject | Kecanduan Game Online | en_US |
dc.subject | Relasi Sosial dan Siswa | en_US |
dc.title | Hubungan Antara Relasi Sosial Dengan Kecanduan Game Online Pada Remaja Kelas XI Di Sma Budisatrya Medan | en_US |
dc.title.alternative | The Relationship Between Social Relations and Game Addiction Online for Class XI Adolescents at Budisatrya High School Medan | en_US |
dc.type | Thesis | en_US |
Appears in Collections: | SP - Psychology |
Files in This Item:
File | Description | Size | Format | |
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188600303 - Yunita Fairina - Fulltext.pdf | Cover, Abstract, Chapter I, II, III, V, Bibliography | 1.11 MB | Adobe PDF | View/Open |
188600303 - Yunita Fairina - Chapter IV.pdf Restricted Access | Chapter IV | 258.37 kB | Adobe PDF | View/Open Request a copy |
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