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DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | Minauli, Irna | - |
dc.contributor.author | Ginting, Donny Irving | - |
dc.date.accessioned | 2023-11-06T12:22:40Z | - |
dc.date.available | 2023-11-06T12:22:40Z | - |
dc.date.issued | 2023-09 | - |
dc.identifier.uri | https://repositori.uma.ac.id/handle/123456789/21820 | - |
dc.description | 89 Halaman | en_US |
dc.description.abstract | Game online merupakan salah satu platform yang menggunakan basis data jaringan internet, game online juga merupakan sebuah wadah dimana kebanyakan penggunanya adalah anak-anak sampai remaja. Menurut mereka game online sebagai wadah dimana bisa menyalurkan rasa bosan, dan mencari teman baru, namun seiring berkembangnya zaman game online dijadikan sebagai tempat untuk mencari nafkah. Penelitian ini menggunakan metode penelitian kualitatif dengan metode wawancara, dimana penelitian ini menggunakan 3 narasumber sebagai acuan dari penelitian ini. Hasil dari penelitian ini mengungkapkan para pemain game online bermain game karena rasa bosan, mencari teman baru, ekonomi yang tidak stabil dan sebagai target mereka dapat menjadi seorang pemain profesional. Online games are a platform that uses an internet network database, online games are also a place where most users are children to teenagers. According to them, online games are a place where they can channel their boredom and make new friends, but as time goes by, online games are used as a place to make a living. This study used a qualitative research method with an interview method, where this study used 3 informants as a reference for this research. The results of this study reveal that online game players play games because of boredom, making new friends, an unstable economy and as a target they can become professional players. | en_US |
dc.language.iso | id | en_US |
dc.publisher | Universitas Medan Area | en_US |
dc.relation.ispartofseries | NPM;168600187 | - |
dc.subject | Online Games | en_US |
dc.subject | Bored Economy | en_US |
dc.subject | Professional Players | en_US |
dc.subject | Qualitative | en_US |
dc.subject | Bosan | en_US |
dc.subject | Kualitatif | en_US |
dc.subject | Pemain Profesional | en_US |
dc.title | Identifikasi Faktor Risiko Internet Gaming Disorder Pada Komunitas Moonton Student Leader Uma | en_US |
dc.title.alternative | Identifying Risk Factors for Internet Gaming Disorder in the Moonton Student Leader Uma Community | en_US |
dc.type | Thesis | en_US |
Appears in Collections: | SP - Psychology |
Files in This Item:
File | Description | Size | Format | |
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168600187 - Donny Irving Ginting - Fulltext.pdf | Cover, Abstract, Chapter I, II, III, V, Bibliography | 1.49 MB | Adobe PDF | View/Open |
168600187 - Donny Irving Ginting - Chapter iV.pdf Restricted Access | Chapter IV | 405.88 kB | Adobe PDF | View/Open Request a copy |
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