Please use this identifier to cite or link to this item: https://repositori.uma.ac.id/handle/123456789/22005
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dc.contributor.advisorMilfayetty, Sri-
dc.contributor.authorHayani, Efrida-
dc.date.accessioned2023-11-20T03:27:09Z-
dc.date.available2023-11-20T03:27:09Z-
dc.date.issued2023-09-
dc.identifier.urihttps://repositori.uma.ac.id/handle/123456789/22005-
dc.description107 Halamanen_US
dc.description.abstractPenelitian ini bertujuan untuk mengetahui pengaruh permainan tradisional engklek dan puzzle terhadap kemampuan sosial emosional anak usia dini di TK IT DOD Medan. Penelitian ini merupakan penelitian eksperimen dengan rancangan desain quasi eksperiman dimana menggunakan pretest dan posttest. Populasi dalam penelitian seluruh peserta didik di TK IT DOD Medan yang berjumlah 55 siswa dan sampel 22 siswa. Metode pengumpulan data menggunakan purposive sampling. Teknik analisis data yang digunakan dengan uji validitas, uji reabilitas, uji normalitas dan uji anova dua jalur. Teknik pengumpulan data menggunakan daftar ceklish, dokumentasi dan observasi. Hasil analisis data menggunakan Anava 2 jalur dengan hipotesis, ada perngaruh permainan tradisonal engklek terhadap peningkatan kemampuan sosial emosional anak usia dini di TK IT DOD Medan dengan N-Gain score 0,4924 dengan kategori sedang, kemudian ada pengaruh permainan puzzle terhadap peningkatan kemampuan sosial emosional anak usia dini di TK IT DOD Medan dengan N-Gain score 0,6229 dengan kategori sedang. Sehingga dapat dilihat dari permainan engklek dan puzzle bahwa permainan puzzle lebih berpengaruh dalam meningkatkan kemampuan sosial emosional anak usia dini di TK DOD Medan dengan selisih 0,1305. ditunjukkan dengan koefisien F 53,691 dengan signifikansi p >0,05. The purpose of this study is to ascertain how traditional cricket and puzzle games affect young children's social and emotional development at IT DOD Medan Kindergarten. Pretest and posttest are used in this experimental study, which has a quasi-experimental design. There were 55 students at IT DOD Medan Kindergarten that made up the study's population, of which 22 made up the sample. Purposive sampling was the approach employed to acquire the data. Validity tests, reliability tests, normalcy tests, and two-way anova tests all involve data analytic techniques. approaches for gathering data that include documentation, observation, and checklists. The results of data analysis using Anava 2 support the hypothesis that there is a relationship between traditional cricket games and improved social-emotional learning in early childhood at IT DOD Medan Kindergarten. Traditional cricket games have an N Gain score of0.4924 in the moderate category, while puzzle games have an N-Gain score of 0.6229 in the same category. Therefore, it is evident from the engklek and puzzle games that, with a difference of 0.1305, the puzzle game has a greater impact on enhancing the social and emotional skills of young children in DOD Medan Kindergarten. This is supported by the F coefficient of 53.691 and the significance of p>0.05.en_US
dc.language.isoiden_US
dc.publisherUniversitas Medan Areaen_US
dc.relation.ispartofseriesNPM;201804024-
dc.subjectkemampuan sosial emosionalen_US
dc.subjectpermainan engkleken_US
dc.subjectpermainan puzzleen_US
dc.subjectsocial emotional skillsen_US
dc.subjectcricket gamezzen_US
dc.subjectpuzzle gameen_US
dc.titlePengaruh Permainan Tradisional Engklek dan Puzzle Terhadap Memampuan Sosial Emosional Anak Usia Dini TKI IT DOD Medanen_US
dc.title.alternativeThe Influence of Traditional Engklek and Puzzle Games on the Social Emotional Abilities of Early Childhood TKI IT DOD Medanen_US
dc.typeThesisen_US
Appears in Collections:MT - Master of Psychology

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