Please use this identifier to cite or link to this item: https://repositori.uma.ac.id/handle/123456789/26906
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dc.contributor.advisorDwiana, Ressi-
dc.contributor.advisorTamsil, Ilma Saakinah-
dc.contributor.authorHarahap, Rizky Shalsadila Putri-
dc.date.accessioned2025-03-13T03:00:15Z-
dc.date.available2025-03-13T03:00:15Z-
dc.date.issued2024-08-07-
dc.identifier.urihttps://repositori.uma.ac.id/handle/123456789/26906-
dc.description76 Halamanen_US
dc.description.abstractFilm merupakan gambar bergerak dengan susunan gambar kemudian diputar dengan proyektor serta diartikan dalam berbagai makna. Realitas masyarakat tentang berbagai unsur kehidupan hingga fenomena sosial digambarkan dalam film. Kesenjangan sosial adalah kondisi ketidakseimbangan sosial yang dialami manusia secara individu maupun kelompok dalam kehidupannya. Penelitian ini bertujuan untuk mengidentifikasi bagaimana representasi kesenjangan sosial pada serial drama Squid Game. Metode penelitian yang digunakan ialah metode penelitian deskriptif kualitatif. Peneliti menggunakan Teori Kode – Kode Televisi dari John Fiske dengan tiga level yaitu level realitas, level representasi, dan level ideologi. Hasil dari penelitian ini untuk mencari kesenjangan sosial melalui Level Realitas yang ditunjukkan dari adegan perilaku, ekspresi, gerakan, lingkungan, kostum, tata rias, dan ucapan. Level Representasi ditunjukkan dari kamera, pencahayaan, dan dialog. Level Ideologi menggambarkan ideologi kesenjangan sosial. Kesenjangan antara kaya dan miskin sangat memengaruhi kesehatan dan kesejahteraan masyarakat serta pembentukan Sumber Daya Manusia dan kohesi sosial. Faktor yang bisa menimbulkan kesenjangan sosial ekonomi baru ini adalah kelompok-kelompok yang tidak mampu adaptable terhadap tuntutan akan penyesuaian terhadap teknologi informasi dan komunikasi. Di serial drama Squid Game, kelompok-kelompok borjuis atau kelompok-kelompok kapital hiburannya mempertaruhkan nyawa orang. A film is a moving picture with an arrangement of images played with a projector and interpreted in various ways. The reality of society about various life aspects and social phenomena is depicted in films. Social inequality is the state of social imbalance experienced by individuals or groups in their lives. This research aimed to identify how social inequality is represented in the drama series Squid Game. The research method used was a descriptive qualitative approach. The researcher used John Fiske's Codes of Television Theory with three levels: reality level, representation level, and ideological level. The research results sought social inequality through the Reality Level indicated by scenes of behavior, expressions, movements, setting, costumes, makeup, and speech. The Representation Level was indicated by the camera, lighting, and dialogue. The Ideological Level depicted the ideology of social inequality. The gap between rich and poor significantly affects public health and welfare as well as the formation of human resources and social cohesion. A contributing factor to the emergence of this new socioeconomic inequality is the groups that fail to adapt to demands for adjustments to information and communication technology. In the drama series Squid Game, bourgeois or capitalist entertainment groups gamble with human lives.en_US
dc.language.isoiden_US
dc.publisherUNIVERSITAS MEDAN AREAen_US
dc.relation.ispartofseriesNPM;188530093-
dc.subjectkesenjangan sosialen_US
dc.subjectrepresentasien_US
dc.subjectsemiotikaen_US
dc.subjectserial drama squid gameen_US
dc.subjectsocial inequalityen_US
dc.subjectrepresentationen_US
dc.subjectsemioticsen_US
dc.subjectdrama series squid gameen_US
dc.titleRepresentasi Kesenjangan Sosial dalam Film (Analisis Semiotika tentang Kesenjangan Sosial dalam Serial Drama Squid Game)en_US
dc.title.alternativeRepresentation of Social Inequality in Film (Semiotic Analysis of Social Inequality in Squid Game Drama Series)en_US
dc.typeSkripsi Sarjanaen_US
Appears in Collections:SP - Communication Science

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188530093 - Rizky Shalsadila Putri Harahap - Fulltext.pdfCover, Abstract, Chapter I, II, III, V, Bibliography1.24 MBAdobe PDFView/Open
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