Please use this identifier to cite or link to this item: https://repositori.uma.ac.id/handle/123456789/31281
Title: Effect of prior gaming experience on cybersickness symptoms in a virtual reality environment
Other Titles: Effect of prior gaming experience on cybersickness symptoms in a virtual reality environment
Authors: Hasibuan, Chalis Fajri
Hartono, Budi
Wijayanto, Titis
Keywords: Cybersickness;Gaming experience;Heart rate variability;Virtual reality
Issue Date: 19-Jun-2025
Publisher: Science Press
Abstract: This study aimed to explore the influence of prior gaming experience on the intensity and onset of cybersickness symptoms by comparing the effects of virtual reality (VR) immersion in gamers and nongamers. Methods This study involved 50 male participants, with equal numbers of gamers and nongamers, who were subject to a VR environment using head-mounted displays in a sitting position for a 15-minute session. The intensity of cybersickness symptoms, such as nausea, oculomotor disturbances, and disorientation, was measured using a simulator sickness questionnaire, and the onset of cybersickness was measured using the fast motion sickness scale. Physiological indices were measured based on heart rate variability (HRV) parameters. Results This study found that prior gaming experience significantly affected symptoms of cybersickness during VR immersion. Nongamers experienced more severe symptoms, including higher levels of nausea, disorientation, and oculomotor disturbances, with symptoms appearing earlier than those in gamers. These differences were linked to increased fluctuations in HRV and reduced parasympathetic activity in nongamers, indicating higher autonomic nervous system strain. By contrast, gamers showed more stable HRV responses, suggesting better physiological adaptability to VR environments. Conclusion These findings indicate that familiarity of gamers with dynamic visual and sensory inputs may help them manage VR-induced sensory conflicts more effectively.
Description: 16 Pages
URI: https://repositori.uma.ac.id/handle/123456789/31281
Appears in Collections:Published Articles

Files in This Item:
File Description SizeFormat 
Effect of prior gaming experience on cybersickness symptoms in a virtual reality environment.pdf
  Restricted Access
Journal Article364.08 kBAdobe PDFView/Open Request a copy


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.