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Title: | Pengaruh Kecanduan Game Online terhadap Perilaku Agresif di Lingkungan 1 Kelurahan Terjun |
Other Titles: | The Effect Of On'line Game Addiction On Aggressive Behavior In Sector I, Terjun Sub-District |
Authors: | Putri, Shandra Adelia |
metadata.dc.contributor.advisor: | Aziz, Azhar |
Keywords: | kecanduan game online;perilaku agresif;online game addiction;aggressive behavior |
Issue Date: | 14-Sep-2024 |
Publisher: | UNIVERSITAS MEDAN AREA |
Series/Report no.: | NPM;198600031 |
Abstract: | Penelitian ini bertujuan untuk mengetahui Pengaruh Kecanduan Game Online Terhadap Perilaku Agresif. Metode yang digunakan adalah menggunakan pendekatan kuantitatif. Metode analisis data yang digunakan pada penelitian ini yaitu menggunakan teknik analisis regresi sederhana. Sampel penelitian ini sebanyak 53 orang dengan teknik sampel menggunakan quota sampling. Pengambilan data melalui data skala kecanduan game online dan skala perilaku agresif. Pengambilan data ini dilakukan dengan model skala likert. Berdasarkan hasil analisis diketahui terdapat pengaruh antara perilaku agresif dengan kecanduan game online dimana rxy = 0,619 dengan signifikan p 0,000 < 0,010. Hal ini berarti sesuai dengan hipotesis yang diajukan dimana semakin tinggi perilaku agresif maka semakin tinggi kecanduan game online dan sebaliknya, hipotesis diterima. Koefisien determinan r2 hubungan antara variabel bebas (X) dengan variabel terikat (Y) adalah sebesar r2 = 0,383. Ini menunjukkan bahwa kecanduan game online mempengaruhi perilaku agresif sebesar 38,3%. This rescurch aimed to determine the effect of online game addiction on aggressie hehavor. The research employed a quantitutive approach. The dutu analysis methol used in this reseurch was simple regression analysis. The sample consisted of 53 indivuluals, selected through quota sumpling. Data were collected uving un online game addiction scule and an aggressive behavior scale, hoth unheing a Likert scale model. The results ofthe analysis revealed u sigmificant effect between aggressive behavior and online game addiction, with rn - 0,619 and a significance of p=0.000 0.010. This means that the hypothesis was confirmed, indicating that the higher the level of aggressive behavior, the higher the level of online game addiction, and vice versa. The coefficient of determination (r') for the relationship between the independent vuriable (X) and the dependent variable (Y) was r' - 0.383. This indicates that onlinegame addiction affectedaggressive behavior by 38.3%. |
Description: | 98 Halaman |
URI: | https://repositori.uma.ac.id/handle/123456789/25481 |
Appears in Collections: | SP - Psychology |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
198600031 - Shandra Adelia Putri - Fulltext.pdf | Cover, Abstract, Chapter I, II, III, V, Bibliography | 2.25 MB | Adobe PDF | View/Open |
198600031 - Shandra Adelia Putri - Chapter IV.pdf Restricted Access | Chapter IV | 546.52 kB | Adobe PDF | View/Open Request a copy |
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