Please use this identifier to cite or link to this item: https://repositori.uma.ac.id/handle/123456789/27092
Title: Hubungan Kecanduan Game Online dengan Perilaku Agresif pada Remaja di Cafe Benhil
Other Titles: The Relationship between Online Game Addiction and Aggressive Behavior in Adolescents at Benhil Cafe
Authors: Nasution, Nofria Dita
metadata.dc.contributor.advisor: Siregar, Farida Hanum
Keywords: perilaku agresif;kecanduan game online;remaja;aggressive behavior;online game addiction;adolescents
Issue Date: 5-Mar-2025
Publisher: UNIVERSITAS MEDAN AREA
Series/Report no.: NPM;188600143
Abstract: Penelitian ini bertujuan untuk mengetahui Hubungan Kecanduan Game Online Dengan Perilaku Agresif Pada Remaja Di Cafe Benhil. Jumlah sampel pada penelitian ini berjumlah 40 remaja. Teknik pengambilan sampel pada penelitian ini menggunakan teknik purposive sampling dengan kriteria remaja berusia 15-18 tahun, remaja yang berkunjung ke Cafe Benhil, dan bermain game online 3-5 jam/hari. Metode pengumpulan data dengan menggunakan aspek perilaku agresif berjumlah 28 item dan aspek kecanduan game online berjumlah 50 item. Pada penelitian ini memakai teknik analisis korelasi product moment serta dalam pemerolehan data diperoleh hasil dengan nilai koefisien korelasi 0,659 dengan nilai P sebesar 0,001 serta nilai Koefisien determinan sebesar 0,434 (43.40%). Hasil pada penelitian dapat diketahui bahwa terdapat hubungan positif antara kecanduan game online dengan perilaku agresif. Dengan asumsi semakin tinggi kecanduan game online makan semakin tinggi perilaku agresif. Sebaliknya semakin rendah kecanduan game online maka semakin rendah perilaku agresif. This study aims to determine the Relationship between Online Game Addiction and Aggressive Behavior in Adolescents at Cafe Benhil. The number of samples in this study was 40 adolescents. The sampling technique in this study used a purposive sampling technique with the criteria of adolescents aged 15-18 years, adolescents who visit Cafe Benhil, and play online games 3-5 hours/day. The data collection method using the aggressive behavior aspect totaling 28 items and the online game addiction aspect totaling 50 items. This study used the product moment correlation analysis technique and in obtaining the data obtained results with a correlation coefficient value of 0.659 with a P value of 0.001 and a determinant coefficient value of 0.434 (43.40%). The results of the study can be seen that there is a positive relationship between online game addiction and aggressive behavior. Assuming that the higher the online game addiction, the higher the aggressive behavior. Conversely, the lower the online game addiction, the lower the aggressive behavior.
Description: 122 Halaman
URI: https://repositori.uma.ac.id/handle/123456789/27092
Appears in Collections:SP - Psychology

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188600143 - Nofria Dita Nasution - Fulltext.pdfCover, Abstract, Chapter I, II, III, V, Bibliography1.81 MBAdobe PDFView/Open
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