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https://repositori.uma.ac.id/handle/123456789/10784
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DC Field | Value | Language |
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dc.contributor.advisor | Aziz, Azhar | - |
dc.contributor.advisor | Syafrizaldi | - |
dc.contributor.author | Tarigan, Ahmad Arief Rahman | - |
dc.date.accessioned | 2019-09-18T06:14:29Z | - |
dc.date.available | 2019-09-18T06:14:29Z | - |
dc.date.issued | 2019-04-13 | - |
dc.identifier.uri | http://repository.uma.ac.id/handle/123456789/10784 | - |
dc.description | Penelitian ini bertujuan ingin melihat hubungan Kualitas Produk dengan Keputusan Pembelian Laptop Gaming pada Komunitas Gamers. Hipotesis yang diajukan ada hubungan positif antara Kualitas Produk dengan Keputusan Pembelian pada Anggota Stream Gaming Community. Populasi dalam penelitian ini berjumlah 80 orang. Teknik pengambilan sampel adalah Purposive sampling. Metode pengumpulan data adalah skala Kualitas Produk dan Keputusan Pembelian yang disusun berdasarkan dimensi – dimensi dari variabel kualitas produk dan tahapan keputusan pembelian kedalam skala bentuk likert. Penelitian ini menggunakan teknik kolerasi Product Moment dengan hasil terdapat hubungan yang signifikan antara kualitas produk dengan keputusan pembelian. Hasil ini dibuktikan dengan koefisen korelasi rxy = 0,372 ; p = 0,001, berarti p < 0,01. Selanjutnya sumbangan nilai yang diberikan oleh variabel kualitas produk terhadap keputusan pembelian menghasilkan 13,9%. Dari hasil ini diketahui bahwa masih terdapat 86,1% kontribusi dari faktor lain terhadap Keputusan Pembelian. Diketahui bahwa subjek penelitian ini anggota Stream Gaming Community, memiliki Keputusan Pembelian yang tergolong sangat tinggi terhadap Kualitas Produk yang baik. | en_US |
dc.description.abstract | This study aims to see the correlation between Product Quality and Laptop Gaming Purchase Decisions in the gamers community. The hypothesis proposed that there is a positive correlation between Product Quality and Purchasing Decisions on gaming community stream member. The population in this study amounted to 80 people. The sampling technique that is used is Purposive sampling. The method of data collection is the scale of Product Quality and Purchase Decisions that are arranged based on the dimensions of product quality variables and the stages of Purchasing Decisions into the Likert form scale. This study uses Product moment correlation technique with the result that there is a significant relationship between Product Quality and Purchasing Decisions, This result is proven by the rxy = 0,372 ; p = 0,001, which means P < 0.01. Furthermore, the contribution of the value given result in 13.9%. from these result it is known that there are still 86.1% contributions from other factors to the purchasing decision. It is known that the subject of this study is member of the gaming community stream, which has very high Purchasing Decision against good Product Quality. | en_US |
dc.language.iso | id | en_US |
dc.publisher | Universitas Medan Area | en_US |
dc.relation.ispartofseries | NPM;148600003 | - |
dc.subject | keputusan pembelian | en_US |
dc.subject | kualitas produk | en_US |
dc.subject | purchase decision | en_US |
dc.subject | product quality | en_US |
dc.title | Hubungan Kualitas Produk dengan Keputusan Pembelian Laptop Gaming pada Komunitas Gamers Medan | en_US |
dc.type | Thesis | en_US |
Appears in Collections: | SP - Psychology |
Files in This Item:
File | Description | Size | Format | |
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14860003 - Ahmad Arief Rahman Tarigan - Fulltext.pdf | Fulltext | 1.47 MB | Adobe PDF | View/Open |
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