Please use this identifier to cite or link to this item: https://repositori.uma.ac.id/handle/123456789/1992
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dc.contributor.authorHarahap, Dina Utami Febrianty-
dc.date.accessioned2017-10-05T02:44:32Z-
dc.date.available2017-10-05T02:44:32Z-
dc.date.issued2013-04-05-
dc.identifier.urihttp://hdl.handle.net/123456789/1992-
dc.descriptionPenelitian ini bertujuan untuk melihat apakah ada hubungan antara intensitas bermain game online dengan perilaku bullying pada remaja di warnet Mifa.net Stabat. Metode penelitian yang digunakan adalah kuantitatif. Subjek dalam penelitian 1m berjumlah 50 orang remaja berusia 12-15 tahun. Berdasarkan uraian teoritis maka diajukan hipotesis dati penelitian ini yang berbunyi ada hubungan positif antara intensitas bennain game online dengan perilaku bullying pada remaja artinya semakin tinggi intensitas bermain game online maka semakin tinggi perilaku bullying, sebaliknya semakin rendah intensitas bermain game online maka semakin rendah perilaku bullying remaja. Untuk membuktikan hipotesis di atas maka digunakan metode analisis data Product Moment, dimana berdasarkan hasil diperoleh sebagai berikut : 1 ). Ada hubungan positif antara intensitas bermain game online dengan perilaku bullying pada remaja di warnet Mifa.Net Stabat. Hasil ini dibuktikan dengan korelasi rxy= 0,606. 2). Sumbangan intensitas bermain game online terhadap perilaku bullying adalah sebesar 36, 7%. 3 ). Dari hasil analisis penelitian intensitas game online tergolong tinggi dengan rata-rata hipotetik 20 dengan mean empirik 22,1600, dan perilaku bullying tergolong tinggi dengan mean hipotetik sebesar 52 dengan mean empirik sebesar 58,9000en_US
dc.description.abstractThis study aimed to see whether there is a relationship between the intensity of playing games online with bullying behaviors in adolescents in Mifa.net Stabat. The research method used is quantitative. Subjects in this study amounted lo 50 adolescents aged 12-15 years. Based on the theoretical description of the proposed hypothesis of this study which says there is a positive relationship between the intensity of playing games online with bullying behaviors in adolescents means that the higher the intensity of playing online games, the higher the bullying behavior, conversely the lower the intensity of playing online games, the lower adolescent bullying behavior . To prove the above hypothesis we used the method of data analysis Product Moment, which is based on the results obtained as follows: 1). There is a positive relationship between the intensity of playing games online with bullying behaviors in adolescents in Mifa.Net Stabat. This is evidenced by the results of coITelation rxy = 0.606. 2). Donations intensity play games online against bullying behavior is of 36. 7%. 3). From the analysis of the research intensity of online games is high with an average of 20 with a hypothetical empirical mean 22.1600, and bullying behaviors is high with hypothetical mean of 52 with the empirical mean of 58.9000.en_US
dc.language.isootheren_US
dc.publisherUniversitas Medan Areaen_US
dc.subjectintensitas game onlineen_US
dc.subjectperilaku bullyingen_US
dc.subjectonline game intensityen_US
dc.subjectbullying behavioren_US
dc.titleHubungan Antara Intensitas Bermain Game Online dengan Perilaku Bullying pada Remaja di Warnet Mifa.Net Stabaten_US
dc.typeThesisen_US
Appears in Collections:SP - Psychology

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088600300_File1.pdfCover652.76 kBAdobe PDFView/Open
088600300_File2.pdfAbstract295.61 kBAdobe PDFView/Open
088600300_File3.pdfIntroduction1.11 MBAdobe PDFView/Open
088600300_File4.pdfChapter I673.67 kBAdobe PDFView/Open
088600300_File8.pdfReference2.12 MBAdobe PDFView/Open


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